This walkthrough for Duke Nukem Forever Chapter 5: “The Lady Killer” will show you how to complete the fifth chapter of Duke Nukem Forever, unlock three achievements, and get your ego cap reward.
The Lady Killer: Part 1
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Duke Nukem 64 is the Nintendo 64 port of the first-person shooter MS-DOS PC game Duke Nukem 3D. The Nintendo 64 port features significant changes from the PC version, including modified and expanded levels and a different set of weapons. The port also includes a four-player deathmatch mode and a two-player co-op mode via split-screen. The game's mature themes have been minimized to satisfy.
After the Mothership Battle, Duke escaped through a ventilation shaft. Continue to the end of the shaft to start the Lady Killer. Punch out the vent cover and jump out onto the elevator roof. A woman in the elevator will whine for a minute, and then the elevator will start to fall. Use the illuminated lever to the right to brake the elevator and slow it down as it falls down the elevator shaft. Even though he’s strong, Duke can’t hold the brake the entire time the elevator is falling, so you’ll have to pull on it for a little bit, let Duke rest, then pull on it again until the elevator gets to the bottom.
When the elevator finally stops, jump down into the elevator. The door will be jammed, so you’ll have to force your way through it. As you make your way through, you will be shrunk by a shrinking thing on the floor.
Walk to the right, and a kid will ask you if you are a toy. After your brief conversation with him, an on-screen instruction will remind you that Duke can push wheeled objects and then the cart that is blocking your way will start glowing. Push it out of the way and walk around the debris to find the boy, his mother, and a remote control car.
Being shrunk, Duke is now small enough to ride around in the remote control car. Climb aboard and start driving. Drive straight ahead and use the fallen sign in front of you as a ramp to jump over some more debris. Be sure to use your turbo boost (“A” on Xbox 360) to make the jump. Turn left after the jump and continue down the hallway. Some aliens will be shrinking / killing civilians, but as little Duke it’s not very safe for you to take on full-sized aliens, so just keep following the hallway, driving around the aliens.
Go under the partially closed gate and into a larger room. Follow the hallway around counter-clockwise, jumping over debris and dodging aliens as needed, until you cannot continue in that direction any further. Behind you will be another sign that you can use as a ramp to jump down to the lower level. Continue clock-wise around this level until you find a staircase that will take you to the bottom level.
A crevice in the floor to your right as you come down the stairs will prevent you from easily going where you would like to. Go around the fountain in the middle carefully so as not to fall in the crevice. Go around to the left to find another poster to use as a ramp. Back up as far as you can from the ramp, and then use your turbo to jump over the crevice.
When you land on the other side, a gate will open enough for you to drive under it. Continue down the hallway and to the right until you get to the next room. The debris will make you go around counter-clockwise at first, and then some more debris will steer you up the stairs toward the center of the room. Take the poster ramp over to get to the other side of the debris and continue counter-clockwise to find another partially opened gate.
When you go through the gate, turn right and there will be some more alien-on-civilian violence. Speed past the alien using another poster ramp to get to the next room. Turn left in this room to go down some shallow stairs. Circle counter-clockwise around the statue and take the ramp over the debris. Go up the stairs on the other side to another hallway. Turn right and then left to see some more ramps. Jump these ramps over the crevice and continue down the hallway. Turn right after the jump to start The Lady Killer: Part 2.
The Lady Killer: Part 2
When Part 2 loads, continue through the partially opened gate to find some more fighting. You are still small, so you should evade the attackers. It’s best not to get stuck in the recessed area of the floor in the center of the room; go up the left or right side of the room instead and go under another gate on the other side. Take the hallway to the left, and you’ll find a gate that is too low for you to drive under. Get out of the remote control car and walk under the gate.
Duke will kindly tell you that you need to find a way to raise the gate. No problem. Directly in front of you is a roulette table with some suitcases piled next to it. Jump up on top of the suitcases and on to the roulette table. Run and jump from the roulette table over to the fallen machines next to it. From there jump to the stool, which will help you bounce over to the craps table. Walk across the craps table and up the casino chips so that you can jump to the next stool and bounce to the next craps table. Walk to the other end of that craps table, climb the chips, and jump onto the couch by the wall. The couch will help you bounce up onto the ledge behind it. There are some rats in the plants there that you can either shoot or punch. Take the ledge back towards the gate you walked through to find the switch to open it all the way.
When the gate is opened, jump down and get back in your remote control car. Use the poster ramp next to the roulette table that you first climbed on to jump over another crevice in the floor. When you get to the other side, turn left to find another poster ramp leaning against another table. Jump the ramp to get over some debris and continue through another gate.
In this last stretch there are a lot of berserking pig cops. You can try to shoot them if you are feeling brave, but since your still small, it will probably be easier to just try to drive around them. Use the poster ramp in this room to jump some more debris. Then continue into a hallway with another ramp that you will have to turbo jump to traverse another crevice. Duke will wreck his car in this jump, but that’s okay because you don’t need it anymore. There will be another gate that you have to open.
Walk over to the gate to speak with the soldier, who tells you that there is a particle expander on the other side of the gate; you just have to figure out how to get the gate open. The switch to open the gate is on the wall to your left. There is some furniture that gets pretty close to the switch, but just not close enough to actually reach it. It’s painfully frustrating to try reaching it that way over and over only to realize that there’s another way. If you remember, you Duke can push objects that roll. Close to where the remote control car wrecked, there is an overturned vase. Push that vase over to where the switch is, with the larger side towards the wall, then climb up the vase to get to the switch.
After you get the gate open, walk through to the twins: the particle expander is on the ground between them. When you are full-sized again, you can break the case in front of Duke’s portrait to get a shotgun, but remember if you are trying to unlock the Duke Nukem Forever Gunslinger Achievement, you will need to hold on to your gold pistol.
After you grab the shotgun, some aliens will invade. Fight off all the aliens, and then the twins start to celebrate your victory. Out of no where, some more aliens show up and kidnap the twins. Duke is pissed off and seeking vengeance.
Go back to the gate you opened to get into this room and force your way through it. Then go back through the hallways the way that you came in. Keep your ears on because as you are going through the hallways, berserking pig cops will attack you. For the most part they come up from behind, so listen carefully, and if you hear them grunting, take them out with the shotgun.
When you get to the end of the first hallway, you’ll be in a room with a lot of slot machines. An alien ship will come and drop off some aliens through a hole in the ceiling. Kill all the aliens. When they are all dead, the gate you need to go through will be glowing, but before you go through it, look for the functioning slot machine on the column closest to the gate. Play this slot machine until you win to get the ego cap reward for the Lady Killer, giving you an addition +2 ego points. After you win, continue through the gate.
Navigate your way around the burning crevice in the floor of the next room and through the gate. On the other side you will find a room with slot machines down the sides, and there will be a bottle of steroids directly in front of you. There is another bottle on the opposite side of the structure there as well. Feel free to take these steroids and pummel the aliens that start attacking you. There are quite a few of them, so if you are able to kill them while on the juice, the number you kill here plus the ones you killed in the Duke Cave should get you to 15, which will unlock the Duke Nukem Forever Duke Angry, Duke Smash! Achievement for 20 gamer points. Force your way through the glowing gate, follow the hallway, and jump over the crevice in the floor to continue to the Lady Killer: Part 3.
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The Lady Killer: Part 3
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When the Lady Killer: Part 3 finally loads, continue through the rooms and hallways in a more-or-less linear fashion, killing any aliens you come across. After the second hallway, you will come into a more open room with a model of Duke in the center of some burning buildings.
You have to use the yellow control box by the stairs to move the model of Duke in such a way that you can climb up to the next level. Use the left stick to rotate Duke and raise his left arm. When Duke is in position. Pull your right trigger to lower the buildings so that you can jump on. Walk around the buildings counter-clockwise and climb up onto the Duke model. Then climb up his raised arm to get up to the next level.
When you get up to the next level, head to your right toward the illuminated door. When you are approaching a pig cop will burst out and start shooting you with a shotgun. Be sure to get him first. Then continue into the door and throught the vent to get to the next area. When you get out on the other side, there will be an EDF crate to your left and a pig cop setting some trip mines to your right. If you are fast enough, you can shoot the trip mines and kill the pig cop. Otherwise, advance towards them and follow the on-screen instructions about using and avoiding trip mines. Follow those trip mine instructions as you continue through this hallway, killing any aliens you find along the way.
When you get to the end of the hallway, you will see a door with an emergency exit sign above it. On a shelf to your right, you will find some supplies, including fresh trip mines. You can use these trip mines as soon as you go through the door to unlock another achievement. Stick a trip mine on a living alien (which would include the berserking pig cops that are attacking you here) to unlock the Duke Nukem Forever Sticky Bomb Like You! Achievement for 10 gamer points.
After you kill all the pig cops, go into the room at the end of the hallway. There will be a flying assault commander that you will have to kill to finish the Lady Killer. Sometimes he will fly at you and knock you down. If you do this carefully so that he doesn’t kill you, let him knock you down 10 times to unlock the Duke Nukem Forever FBT Achievement for 10 gamer points. Before you attempt this, make sure you kill any pig cops that may be lurking around. After you kill the assault commander, go out the doors to end the chapter.
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I hope you liked this walkthrough for Duke Nukem Forever Chapter 5: “The Lady Killer”. Continue to the next walkthrough for Duke Nukem Forever Chapter 6: “Vegas in Ruin” or go to the Duke Nukem Forever Walkthrough Table of Contents.
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